Jump to content
  • Advertisement
Sign in to follow this  
Enerjak

Generating tex coords on a premade object

This topic is 3648 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I used Direct3D's box function to create a box, and applied a texture to it, sad thing is, that the texture isn't really set good, the whole box is like brown. would i have tolock the VertexBuffer and maniully set the tex coordnates for each face?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!