Jump to content
  • Advertisement
Sign in to follow this  

Generating tex coords on a premade object

This topic is 3736 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I used Direct3D's box function to create a box, and applied a texture to it, sad thing is, that the texture isn't really set good, the whole box is like brown. would i have tolock the VertexBuffer and maniully set the tex coordnates for each face?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!