Generating tex coords on a premade object

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-1 comments, last by Enerjak 15 years, 9 months ago
I used Direct3D's box function to create a box, and applied a texture to it, sad thing is, that the texture isn't really set good, the whole box is like brown. would i have tolock the VertexBuffer and maniully set the tex coordnates for each face?

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