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Back to Graphics and GPU Programming
Generating tex coords on a premade object
Graphics and GPU Programming
Programming
Started by
Enerjak
June 29, 2008 10:57 AM
-1
comments, last by
Enerjak
15 years, 9 months ago
Enerjak
277
Author
June 29, 2008 10:57 AM
I used Direct3D's box function to create a box, and applied a texture to it, sad thing is, that the texture isn't really set good, the whole box is like brown. would i have tolock the VertexBuffer and maniully set the tex coordnates for each face?
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