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jezham

Multi tex alpha per vert

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Hi, I specify tex coords the obvious way - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u, v) etc What isn't obvious to me is how to change the alpha for example just the 2nd texture (on a per vert basis)?

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This is what I can achieve with 3 passes (borrowed textures from Infinity).

3 pass

How to do the same in 1 pass? Please!

[Edited by - jezham on June 29, 2008 4:23:40 PM]

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Well that will teach me not to stick with display lists! when color arrays (via VBOs) are far superior!

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