Multi tex alpha per vert
Hi, I specify tex coords the obvious way - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u, v) etc
What isn't obvious to me is how to change the alpha for example just the 2nd texture (on a per vert basis)?
This is what I can achieve with 3 passes (borrowed textures from Infinity).
How to do the same in 1 pass? Please!
[Edited by - jezham on June 29, 2008 4:23:40 PM]
How to do the same in 1 pass? Please!
[Edited by - jezham on June 29, 2008 4:23:40 PM]
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