Jump to content
  • Advertisement
Sign in to follow this  
cebugdev

Question on scene management

This topic is 3740 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello pips, Ive been wondering if how did the scene/map on games like Xmen legends and diablo 3 are handled? What i meant is how did the map on these games were implemented? Is this some kind of an Octree/Quadtree, BSP, etc? Regarding Outdoor implementation, i understand how it is implemented thru various terrain implementation such as Quadtree, Geomipmapping, etc. but Im confused during Indoor maps using 3rd person-Bird's eye view similar to these set of games, Is this similar to indoor First person or 3rd person implementation? For this type of games, can you guys provide an idea on how these are implemented? Images for these games: http://www.pcgamersblog.com/tqitab.jpg (Browse to BLizzard official page). http://www.blizzard.com/diablo3/media/screenshots.xml#20 http://www.gameogre.com/reviewdirectory/upload/X-Men%20Legends%20II.jpg http://www.ravengames.com/img/upload/normalimg/20040604093912.jpg

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!