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FTGLTextureFont to texture (instead of render()) ??

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I want to get the actual texture of an FTGLTextureFont so I can map it onto something, instead of having FTGL render it by calling the object's render() function. What's the best way to do that? I thought of render-to-texture, but that's surely a poor approach, given that a texture presumably is created by FTGL, just not exposed that I can see. (I've only used FTGLPixmapFont previously)

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