Jump to content
  • Advertisement
Sign in to follow this  
plywood

openGL & state machines

This topic is 3739 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Someone told me a while ago that OpenGL functions - basically - like a glorified state machine. I just spent the last hour reading an introductory tutorial to OpenGL and Windows and can find no such link between OpenGL and an ordinary state machine. Anyone care to dispell or confirm this, or just add their 2 cents? thx, ply

Share this post


Link to post
Share on other sites
Advertisement
Well there isn't just 1 state. The OpenGL state machine is made of a bunch of states for texturing, lighting, vertex buffers, depth testing, alpha blending, and so much more.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!