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denebo

DirectX.Direct3D.Font measuring?

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Is there any function in the DirectX library (C#.NET) which would return the size of a specific string using a specific font?

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You can call DrawText() with the DT_CALCRECT flag (That's the C++ version name, I imagin the C# one will be similar) to return the size of rectangle needed for a particular string.

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I tried it, but I have no idea why that function isn't showing up as an existing function on vc#.

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