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BrioCyrain

Engine question

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So let's say you wanted to program an "Engine" for use in XNA, do you program it in Visual C# and then somehow "export" it for use in XNA, or do you use the XNA API and directly program it in the XNA API?

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Well what exactly do you mean by "use in XNA"? The XNA Framework is just a bunch of classes, you can use them however you'd like in your code.

[Edited by - MJP on July 1, 2008 9:09:23 AM]

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Quote:
Original post by BrioCyrain
So let's say you wanted to program an "Engine" for use in XNA, do you program it in Visual C# and then somehow "export" it for use in XNA, or do you use the XNA API and directly program it in the XNA API?


I don't think you really have enough experience to even consider making an engine. I'd say download XNA and start playing with it so you get a feel for how it works. You need to know how to program with C# to make any headway, though. There are lots of tutorials out there, though, so learning isn't too hard.

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Visual C# is an IDE, which is just a program which makes it easier to develop in because of features like syntax highlighting, debugging, and compiling. C# is the language itself, and XNA is a library which adds functionality on top of C#. So, you write the engine in C#, using the functionality of the XNA API, all inside the IDE Visual C#. To use the engine, you just include it's files in a project and voila!

I believe you might be confused about what some of those utilities actually are. See mpipe's post above mine. I'm not sure how much experience you have with C# but I get the feeling you might not be ready for XNA. I could be wrong, but it's the impression your post gives off.

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