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MMO cost

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Quote:
Original post by Antheus
Quote:
Original post by MaulingMonkey

there's still at least one unsolved problem: Botting.


From the design of most MMOs, without chat, bots can already pass the Turing test within the context.

But that's the problem with the design of gameplay, and not a problem per se.


Whether or not it's a problem per se is up to debate, especially given that it is a problem which seems to afflict many MMOs -- but I agree that this arises from gameplay issues, one I would seek to "solve" by making unnecessary. The largest factor for bots seems to be the automation of grinding -- be it experience, loot, or other possibly boring accumulation jobs -- and fairly unique to the RPG experience IMO, and hardly integral to my idea of fun in any game.

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Quote:
Original post by Antheus
Quote:
Original post by MaulingMonkey

there's still at least one unsolved problem: Botting.


From the design of most MMOs, without chat, bots can already pass the Turing test within the context.

But that's the problem with the design of gameplay, and not a problem per se.




The Turing Test WAS the ability to 'chat' and not be distiguishable from a human. So it cant be that the bots are passing. With the low budgets for GMs these days (and problems with allowing players to NARC on other players) the inability to do Turing test chat might not be so important (hmm, I wonder how hard it would be to stick a version of ALICE onto the chat interface and after a bit of training to fill in some context have it be able to handle a typical GM conversation....)

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