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elektronjunge

OpenGL Text render with GLUT

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I am unable to render text in my GLUT based openGL program with out weird arrays of bits. There has got to be an easier way to this. Can anyone help?

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What do you mean by weird array of bits? I use text rendering from glut and is easy...

void renderBitmapString(
float x,
float y,
float z,
void *font,
char *string) {
char *c;
glRasterPos3f(x, y,z);
for (c=string; *c != '\0'; c++) {
glutBitmapCharacter(font, *c);
}
}

is pretty easy...

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Exactly all of the examples I was able to find contained an array of 40+ bits. Which I decided could not possibly be right. Thanks for the help.

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