# Better way to color a texture.

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What is the better way to color (modulate) a texture? I know of two ways - using vertex diffuse color, and using an effect. The problem with using the vertex diffuse color is that I had to lock/update/unlock the vertex buffer. With an effect file (pixel shader), I'm not so sure yet how it will interact with other effects. Can I do the following?
effect1->begin();

effect2->begin();
objectA->render();
effect2->end();

objectB->render();

effect1->end();


Are there other more elegant ways?

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