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Antonios

Game engine?

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We are looking a simple game engine that will allow the use of physics for some simple games. However, we want two physics features, fluids and destructible/deformable objects. If you could point me to the right directions I would be grateful. It doesn't have to be free.

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Physics engines don't tend to be a part of a game engine, and for good reason: simulating physical behavior has nothing to do with graphically representing the objects. The best thing to do is pick a game/rendering engine and implement the physics using a separate physics engine.

Personally I'm a fan of PhysX* (used it in conjunction with Ogre as the rendering engine), which does include functionality for fluid dynamics. I never had the need for destructible meshes, and I don't know how physically accurate you want them to be (just having an animation may suffice), so I can't really help you there.


* formerly Ageia, now NVidia

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Thank you for the reply. I did come across two engines, Simple Physics Engine (http://spehome.com) and Digital Molecular Matter (http://www.pixeluxentertainment.com/). The latter is exactly what I need but they do not provide a demo to try it. The first is free and does has deformation. I also came across Darkphysics of Darkbasic but it doesnt have deformability as well.

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PhysX has deformations also. The SDK (which you can download and use for free after registering) contains samples of cloth being torn apart, and barrels that deform when you throw something at them.

If you're using c++, I'd recommend PhysX, it's a good professional physics engine. I have no experience with SPE so i can't comment on that.

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Here is a list of physics engines:

http://www.digitalrune.com/KnowledgeBase/RigidBodyDynamics/PhysicsEnginesList/tabid/476/language/en-US/lang/en-US/default.aspx

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