Jump to content
  • Advertisement
Sign in to follow this  
Wardyahh

Unity Open Source Community Game Engine?

This topic is 3695 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

....is there one? like, for example, unix is an open source community driven Operating System(albeit it is based upon the core kernal). a lot of the functionality and add ons however are provided by the community, which then gives rise to sets of these add-ons becoming "releases". i'm wondering if there is or has ever been an attempt at creating a game engine around this sort of structure. Where there is a core extensible structure that gains most if not all of its functionality from pluging and outside libraries. * i think OpenGL May work in a similar way or more closely resemble the W3C with boards of technically minded people making decisions. Edit: spelling

Share this post


Link to post
Share on other sites
Advertisement
Google says there is.

Quote:
i'm wondering if there is or has ever been an attempt at creating a game engine around this sort of structure. Where there is a core extensible structure that gains most if not all of its functionality from pluging and outside libraries.


Yes, too many.

Most are very good at making their own engines, but refuse to use them. As such, majority of them are useless for anything non-trivial.

Quote:
a lot of the functionality and add ons however are provided by the community, which then gives rise to sets of these add-ons becoming "releases"


That's not how open source works. That's how closed vendors work. With open source, you are given source to engine, so you modify the functionality directly.

Quote:
* i think OpenGL May work in a similar way
OGL is proprietary and closed source. It has nothing in common with open source community, or its spirit. OGL is also standard.

Standardization committees work differentely. With open source, the emphasis is on everything being in constant motion, and worked on. Standardization seeks to define strict, limited and specialized functionality, that is either implemented completely, or it's not standards compliant.

Quote:
or more closely resemble the W3C with boards of technically minded people making decisions
Hopefully these will be the ones making technical decisions. If not them, who?

Share this post


Link to post
Share on other sites
Quote:
Original post by Wardyahh
like, for example, unix is an open source community driven Operating System(albeit it is based upon the core kernal).

No, it isn't. UNIX™ is a trademark owned by The Open Group, which certifies compliant implementations. For money. What you are thinking of are "Unix-like" operating systems, like Linux and various BSD implementations.

Quote:
a lot of the functionality and add ons however are provided by the community, which then gives rise to sets of these add-ons becoming "releases".

Wholly incorrect. Actual UNIX™ distributions are fully integrated proprietary commercial offerings from vendors, such as Hewlett-Packard's HP-UX, Sun Microsystems' Solaris and IBM's AIX. Unix-like distributions such as Red Hat Fedora Core Linux, Novell OpenSUSE Linux and Debian GNU/Linux are maintained by corporations or organizations, deliberately integrating and packaging selected software for release. The Unix-like open source distributions do include other open source software, in effect constituting some form of community contribution, but the core system is really the work of the Free Software Foundation's GNU project married to the Linux or [Free|Net|Open]BSD kernels.

Keep in mind that some of these distribution integrators and maintainers provide commercial/enterprise versions with support contracts and proprietary (not open source) software, such as Red Hat Enterprise Linux and SUSE Linux Enterprise.

Quote:
i'm wondering if there is or has ever been an attempt at creating a game engine around this sort of structure. Where there is a core extensible structure that gains most if not all of its functionality from pluging and outside libraries.

Given that your understanding of the structure of open source OSes was flawed, your analogy is also necessarily flawed. Nevertheless, there are open source rendering and game engines, such as OGRE, Irrlicht, Axiom and Crystal Space 3D.

Quote:
* i think OpenGL May work in a similar way or more closely resemble the W3C with boards of technically minded people making decisions.

Sorry, no. There is nothing open source about OpenGL.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!