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Eldritch

OpenGL OpenGL in C#

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I am thinking about this whole deal with OpenGL and C#. Right now, it seems that OpenGL is only supported in C# via third party DLLs which ofcourse do not cover the latest and greatest features of OpenGL (correct me if I am wrong). With this, I hope that the Khronos Group will co-release some C# libraries with Longs Peak (whenever it will arrive, any word??), that would be really great.

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I think they're having enough trouble just getting the spec out the door, let alone providing implementations in other languages.

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Have you looked at OpenTK? Its not a third party DLL, it imports the actual OpenGL function calls from opengl32.lib, glu32.lib, ect...

Furthermore, it currently supports shaders, frame buffer objects, pixel buffer objects, ect...

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