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Multpasss shader examples in GLSL

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Can anyone suggest tutorials in Multipass shader examples. I need to test with some of the 3D Models. Thanks in advance

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There is no such thing as a multipass shader. Perhaps you can explain what effect you are trying to achieve. Have you used shaders before? What shader language?

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BindShader()//and setup uniforms
DrawMesh()
UnBindShader()

//do stuff

BindShader()//next shader for whatever
DrawMesh()
UnBindShader()

//wash rinse repeat...

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