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D3DX10CreateFontA bugs - dynamic load

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I have the same bug on both D3DX10CreateFontA and D3DX10CreateFontIndirectA... If i have a static lib and call D3DX10CreateFontA it's ok. BUT if I load this function dynamically from dll (d3dx10.dll), the font draws text wrong!!! (white squares instead of letters) Why can it happen????? help............ (all the rest functions i load from dll-s work properly)

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Check the DirectX version.
I had a problem with the text when I used an old DirectX 10 sdk (April 2007).
Try to install the version gived with the sdk that you are using.

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