Jump to content
  • Advertisement
Sign in to follow this  

heightmaps: algorithm to create trianglestrips for well formed triangle patches

This topic is 3811 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I divide a huge heightmap into smaller areas, and later on want to create a multi-resolution structure from it. I end up with chunks of right angled triangles that define the sampling area for heightmap's pixels. What's the easiest way to create a good, single triangle strip from this section? The blue dots in the image above are the pixels. I think I'll have to list some vertices twice to get what I want.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!