Jump to content
  • Advertisement
Sign in to follow this  
muster

OpenGL A:M loader

This topic is 3695 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all. I was wondering if there is an animation master model loader for c++ opengl that also supports animation, coz what i'm doing now is eporting the model from mdl to 3ds which causes loss of texture beside the stored actions which will give me a very hard work learning max and many other things. is there simply an A:M model loader in c++? tnx in advance...

Share this post


Link to post
Share on other sites
Advertisement
Have a look at the FBX SDK from autodesk. It will load in 3DS models or you can convert them to FBX and use them directly. This format supports animations.

Share this post


Link to post
Share on other sites
tnx for the reply but A:M is a spline based program that uses splines rather than vertices for modeling and have a total different model loading and ofcourse even if i did export the model to 3ds in A:M i still have a big problem about texturing and another one about animation which i will be obliged to do it in 3dmax :(. hope anybody can help.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!