Sign in to follow this  
steenreem

Using opengl blending and depthbuffer. Must I draw the front images last?

Recommended Posts

Currently I'm using blending. I draw the front images last else the blending doesn't work right, because I've also got the depthfunc enabled. Is there any way to let opengl sort out all depth items on it's own?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this