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Quake3 BSP Texture Coordinate Issue

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Hi, all: Recently, i've been workin' on a Q3BSP Map Viewer. But my viewer doesn't seem to work properly when applyin' texture mapping while workin' fine under wireframe mode. And i wonder whether i need to perform some transformations on texture coordinate loaded from Q3Bsp map. Thanks a lot! Best Regards.

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Are you using D3D? Because if you are, I think you need to change the vertical texture coordinate from v to 1 - v. In OpenGL, it increases up and in D3D it increases down.

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I appriciate ur response, :).
And i worked it out. The problem is that i forgot to set the WRAP_S and WRAP_T to REPEAT mode. really carefulless! :(

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