Jump to content
  • Advertisement
Sign in to follow this  
TiitHns

3d engine design

This topic is 3607 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there any good books about 3d engine archidecture/design. What objects to make global, best way to build message system, what parts to put into *.dll-s ...

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by TiitHns
Is there any good books about 3d engine archidecture/design.
What objects to make global, best way to build message system, what parts to put into *.dll-s ...


"None", "Use the language's", "Everything" is a possible set of answers (the pure Object-Oriented C# one). There are many other possible sets of answers. Ultimately, it all depends on your language, your objectives, and your skills—there's no point in suggesting an all-object-oriented C# solution wrapped around XNA and optimized for heavily-shaded indooers first-person-shooters if you're doing procedural programming in C with OpenGL for a real-time-strategy game, is it?

Share this post


Link to post
Share on other sites
First you decide the type of engine you need , Like indoor / outdoor. Or a combination of these.. There is a book "real time rendering".. Reading that book can help you , I think.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!