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3d engine design

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Is there any good books about 3d engine archidecture/design. What objects to make global, best way to build message system, what parts to put into *.dll-s ...

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Quote:
Original post by TiitHns
Is there any good books about 3d engine archidecture/design.
What objects to make global, best way to build message system, what parts to put into *.dll-s ...


"None", "Use the language's", "Everything" is a possible set of answers (the pure Object-Oriented C# one). There are many other possible sets of answers. Ultimately, it all depends on your language, your objectives, and your skills—there's no point in suggesting an all-object-oriented C# solution wrapped around XNA and optimized for heavily-shaded indooers first-person-shooters if you're doing procedural programming in C with OpenGL for a real-time-strategy game, is it?

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First you decide the type of engine you need , Like indoor / outdoor. Or a combination of these.. There is a book "real time rendering".. Reading that book can help you , I think.

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