Jump to content
  • Advertisement
Sign in to follow this  
bleaf

textures tainted green...

This topic is 3803 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Whenever I draw a textured triangle strip, it gets blended with this ugly shade of green, which I assume is the default color for drawing. I'm stumped. Any guesses as to why this is happening?

Share this post


Link to post
Share on other sites
Advertisement
Have you tried simply putting a glColor4f(1,1,1,1); before you draw the thing? The green color is probably left over from something you draw in green before you draw the textured strip.

Share this post


Link to post
Share on other sites
bleaf, OpenGL is a state machine. Every state you set up (like color, fog, texturing enabled), stays the in the state you toggled it to until you specifically toggle it off.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!