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textures tainted green...

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Whenever I draw a textured triangle strip, it gets blended with this ugly shade of green, which I assume is the default color for drawing. I'm stumped. Any guesses as to why this is happening?

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Have you tried simply putting a glColor4f(1,1,1,1); before you draw the thing? The green color is probably left over from something you draw in green before you draw the textured strip.

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Of course! It works now.

I might have never caught that myself. Thank you.

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bleaf, OpenGL is a state machine. Every state you set up (like color, fog, texturing enabled), stays the in the state you toggled it to until you specifically toggle it off.

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