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Methods for the class

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I'm making a 3D RPG game, and I have a doubt about how to make the methods for the Player class.
Type Player{
    String name;
    int state //like stopped, running, attacking, etc...
    int animFrame //the mesh animation frame
I'd like to know which one do i use...a single method like move() placing the mesh in the space, and animate() with a switch-case of state like this.
void animate(){
        case 0: //animate stopped
        case 1: //animate running
        case 1: //animate attack
Or I should use separate method for each state like stop(), run(), attack() with animation and all others included?

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