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Glut and the game industry

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This is a very basic question with OpenGl and Glut. In my classes we use glut with the opengl lessons we do but I know on a lot of wanted adds it says win32 is needed. Does glut have a place in the game industry or is it more of a teaching tool to help cover the lesson over the complexities of how the different os handle different concepts? Thanks TL;DR - Is win32 needed for an opengl job? Where is gluts place or does it have none?

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GLUT is just a simple windowing API to let you get to the business of writing your OpenGL code. You will not see it in a shipping game title, but it might be used as a convenience in some research setting. It is very useful for a course in graphics where the emphasis is on the graphics.

Generally speaking, though... no, GLUT isn't widely used. There are better solutions for windowing, there are better solutions for input.

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IIRC glut is waaaaaay old. In the game industry we just use straight up OS level APIs. Hobbyists typically use something like SDL.

-me

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