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terrain generator teory

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hy. I'm new to game programing(but I'm a c++ programmer that know opengl), and i would start with terrain generator in 3d. I'm search in google and i find a lot of link ,too many link. I ask you a hint for a begginner in the game programming ,some link ,tutorials or book ,teory and pratics in opengl. thanks.

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Here are two good tutorials:

http://www.robot-frog.com/3d/hills/index.html
http://www.lighthouse3d.com/opengl/terrain/index.php3?introduction

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I just did a terrain generator for a war game on a hexagon map. My road and stream generator was neat. It went in random directions and changed directions every so often until it went off the map. For forests and mountains, it picked a random spot and moved in a random direction about 30 times. You tend to get nice clumps. It's about the best for beginners. You can check-it-out on the LoseThos live CD at http://www.losethos.com There's a tiny picture of a hex map on the home page.

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