Avatar management and client interpolation?

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10 comments, last by oliii 15 years, 9 months ago
Quote:The problem is that we're going peer to peer (as you have on consoles :/).


You don't have to. You can easily have the console that is "host" (for matchmaking) also be "server" (all the others bounce through that node). Many Xbox Live! games work like that.
enum Bool { True, False, FileNotFound };
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Not with our bandwidth targets unfortunately. And we'll have host migration as well.

Everything is better with Metal.

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