Jump to content
  • Advertisement
Sign in to follow this  

Precomputed scattering 3D map, using approach of Schafhitzel et. al.

This topic is 3744 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm implementing the atmospheric scattering procedure as proposed by Schafhitzel et al (paper) The way I'm doing it seems to be on the right way, however I'm not sure if I'm doing it correctly, as I have some strange artifacts and some, imho, not correct Mie Scattering. Has anybody successfully done this approach and could email me the precomputed scattering texture, so that I can compare it to my generated one? Thanks in advance for any reply at the_masterd :) gmx.de

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!