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Kohlschnitzel

Precomputed scattering 3D map, using approach of Schafhitzel et. al.

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I'm implementing the atmospheric scattering procedure as proposed by Schafhitzel et al (paper) The way I'm doing it seems to be on the right way, however I'm not sure if I'm doing it correctly, as I have some strange artifacts and some, imho, not correct Mie Scattering. Has anybody successfully done this approach and could email me the precomputed scattering texture, so that I can compare it to my generated one? Thanks in advance for any reply at the_masterd :) gmx.de

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