Texture problem with texture larger 256
Hi there.
I have a problem with texture mapping. I have just a 2d quad that i want to map a texture onto.
Everything works fine if the texture is less then 512x512 pixels. So if I have a quad with a size of 256 x 256 pixels where I map a texture with 256 x 256 pixels everyhting is just fine.
But if I have a quad with a size 512 x 512 pixels where I map a texture with 512 x 512 pixels the rendering is very unsharp.
How can I fix this?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement