Jump to content
  • Advertisement
Sign in to follow this  
Shirakana2

nVidia HSAO ?

This topic is 3624 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all ! Does anyone already try to implement nVidia's HSAO method ? I currently have a glsl "guessed" implementation but my results are very different from their screenshots (but looks cute anyway). Performances are quite slow also. I can globally understand the theory of this method but their paper lacks some details needed for implementation, so if someone has already succeed in getting it (and understand hidden details) I would be glad to ask him some few questions. Thanks !

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!