Advertisement Jump to content
Sign in to follow this  

Message handler

This topic is 3838 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Define "best".

Assuming you have your Wndproc in a class, just have pointers to the game and renderer in your window class, and call functions based on the message received. If you want it more generic, you could add a std::multimap of message ID's to function pointers (Assuming both classes derive from a common class capable of handling messages, then you can use a pointer-to-member-function).

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!