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AticAtac

Texture size

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Right now i am working on a sprite engine (good old 2D) and putting the animation bitmaps in various texture files. I want to support 80%-90% of todays computers (graphic cards) so is it "safe" to use textures of size 1024x1024 ? Or even use 2048 x 1024 ? (that would make some logics in my code easy) [Edited by - AticAtac on July 18, 2008 2:36:20 AM]

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Don't shoot me if I'm wrong, but I would say "yes".

In the past www.delphi3d.net had a listing with videocards and their maximum texture resolutions. But I think that website is dead for a while now (a pity), so I'm not sure if this listing has been updated ever since. But 3 years ago, I believe the average maximums were already 1024x1024 or 2048x2048.

Greetings,
Rick

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I'm pretty sure my old Nvidia TNT card from 8ish or more years or so ago supports 2048x2048..

it certainally could handle 1024x1024 anyway. I ran some code on my old machine as a test recently and it created a 1024x512 D3D texture no problem.

no idea about OpenGL but I can't imagine them being different.

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Great, thx.

I decided to put my sprites into 2048x2048 textures.
Actually what i am doing is to build texture atlas from many smaller bitmaps (sprite frames). My method is somehow basic and not the most efficient.
I tried the TexAtlasCreate tool from NVIDIA, but it creates dds-Textures and it doesn't provide pixel-perfect texture-atlas which are very important for me.
Are there any tools which work pixel perfect ?

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