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XNA in a Child Window?

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Hi Can I run XNA in a C# Child Window (Forms Control?) so that I still have access to all the C# Forms widgets/controls? My concern is that my game (currently in C++) uses a text based AI engine so I require full word wrapping text control functionality. Most of the animation is controlled by user text input. I currently use HGE and OGRE in a Child Window with a side bar Win API Rich Text Control in the main window. m0ng00se http://www.freewebs.com/m0ng00se/ Home of Backstreets 3D

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