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Trickstah

US made Anime RPG?

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I'm new here at gamedev and i really want to be a Video Game Artist, i'm only 16 so i want to know as much stuff as i can about the video game industry. If you've heard about SUDA 51's game "No more heroes" and the Nintendo DS "the world ends with you". My style of art is like that and i was wondering if there are game companies/studios in the states who are intrested in making anime style games. Thanks for your replies.

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Hi,

If I were you I would focus more on knowledge than a particular company for the moment. If you have good skills you have better chances.
I can't really help you with the game companies, I'm just a game programmer wannabe after all ^^

Good luck

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Quote:
I'm new here at gamedev and i really want to be a Video Game Artist...


I'd agree with lollan, your skills as an artist should come first right now, if your a good artist opportunities will follow. Practice religiously and take whatever art courses you think you may need to help improve. Also keep in mind that being a Game Artist may not be for you, your young still so be sure to keep your options open incase you change your mind somewhere down the road.

Quote:
My style of art is like that and i was wondering if there are game companies/studios in the states who are intrested in making anime style games.


There are many more people interested in artists than just big name companies in the states (which can be extremely competitive), such as Indie groups and smaller companies which could present easier opportunities for employment.

Be sure to build a portfolio of your best work to show to prospective employer's and have a site to host it. Depending on your type of art (2D/3D/illustration/concept/pixel art, etc), you could try loitering around various Art forum's around the net like DeviantArt, Pixeljoint, CGTalk, Polycount, etc. To help provide helpful feedback and improve as an artist, along with getting your work "out there".

You may also find Contracting Art For Your Game useful in term's of what to expect as an artist from potential employers, such as the Art Specification Document. Also don't work without a contract, too many problems like rights for any materials made or payment can crop up when working without one, so save yourself the trouble and get a contract signed before you make anything, verbal contracts don't count.

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You are asking what opportunities may be available in 5 or 6 years? How can anyone answer that satisfactorily? Just do your thing, bro, and keep making your art. No sense even considering this sort of thing right now.

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It will always be good to have a strong portfolio behind you as well so keep practicing and add your best stuff to your portfolio for later mate. That's mainly how I got my programming job.

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Original post by Professor420
You are asking what opportunities may be available in 5 or 6 years? How can anyone answer that satisfactorily? Just do your thing, bro, and keep making your art. No sense even considering this sort of thing right now.


Agreed...it would be in your best interest to just keep learning and creating for right now. If you do this, when the time comes, you'll be better prepared for any opportunities that may come your way.

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Thanks alot for your replies guys.

i guess i really thought on working for a big game company too much. i guess in the Gaming Bussiness, you really have to start small, unless your really good at a snap o a finger. which i think is impossible, especially for artists, there really has to be experience.

i'm gonna be in college soon and i was thinking of taking up illustration and 3D. is that good enough of a course to help me?

I guess for artists, you really have to have a powerful portfolio.

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I guess for artists, you really have to have a powerful portfolio.

It seems now, if you want to get into any aspect of the games industry its a good idea to have a solid portfolio.

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Original post by Trickstah
Thanks alot for your replies guys.

i guess i really thought on working for a big game company too much. i guess in the Gaming Bussiness, you really have to start small, unless your really good at a snap o a finger. which i think is impossible, especially for artists, there really has to be experience.

i'm gonna be in college soon and i was thinking of taking up illustration and 3D. is that good enough of a course to help me?

I guess for artists, you really have to have a powerful portfolio.


Yes, you need to have a solid portfolio to get a job. Also having an online portfolio may be good. Sometimes it can attract the attention of employers. Also another great thing to do is possibly take classes on the very basics of art and drawing in general, learn something you can take into any other form of art.

You are quite young and if this is really what you feel called to do and are really determines I suggest as stated before to work on it as much as you take. Take in everything you from others and just from everything around you. Learn how to pay attention to details. Learn how to draw in more styles and through experience, a good portfolio, and getting your name out there it's quite possible to get to where you want to be.

In the art industry it's all about selling your skills to the company and the ways to show this is through your portfolio and through your resume. I think that through some formal education if that's the thing for you and by maybe working with some indie game developers you will be able to build up a strong portfolio and a sturdy resume to get you far in the industry. :D

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