Triangle strip from edge.

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1 comment, last by XVincentX 15 years, 9 months ago
Suppose i've got only edges of a generic polygon. How can i generate all internal triangles needed by Direct3D? Thank you!
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You will have to tessellate them manually, which is a non-trivial task. A common way is to use a method called ear-clipping, something i have managed to implement myself.
Ok thank you, i will try to implement it.

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