Jump to content
  • Advertisement
Sign in to follow this  
jdub

About Matrixes and 2D XNA

This topic is 3628 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm making a 2D game engine in XNA and I'm using 4x4 matrices to get the job of translating and rotating objects around(exluding the z-axis of course). What I'm wondering is which elements in the matrix represent rotation of which axes because I cant seem to access the rotation of a matrix through a function or property that is already provided by XNA.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!