Jump to content
  • Advertisement
Sign in to follow this  
bovinedragon

glsl depth offset

This topic is 3802 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a depth map texture that I want to use as a depth offset per fragment, but it is giving me view dependent results. I tried gl_FragCoord.z plus offset, but it gave incorrect results. I read that the depth buffer is not linear or something? What would be the proper way to do this.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!