If I specify the texture format as GL_SRGB8 or GL_SRGB8_ALPHA8, does the texture loading function automatically convert to linear color space? If not, then what's the difference from GL_RGB8 or GL_RGBA8?
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)