Tile Based game rendering

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11 comments, last by EvilNando 15 years, 8 months ago
Make sure to animate the patch of grass that moves with the player, otherwise it'll look like a skateboard.. It happened to me! :p
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Quote:Original post by kiwibonga
Make sure to animate the patch of grass that moves with the player, otherwise it'll look like a skateboard.. It happened to me! :p

Quote:Original post by me
I'm a little worried that doing that might look like a chunk of grass is moving along with the player rather than the intended effect that the player is wading through grass.

*If* the effect does look weird, then there are two options I would first consider:

# Instead of having one occluding grass sprite, have 2 or 3, and just cycle (or randomly select) different occluding grass sprites once the player moves by a few pixels or whatever.

Just to highlight (because I like the way kiwibonga expressed it) that these are one of the same suggestion. [smile]
Thank I got it now , but to be honest I have no clue of what will come out to the screen :S

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