Jump to content
  • Advertisement
Sign in to follow this  
EpicArtist

Coding my own 3d engine

This topic is 3718 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I wish to code my own 3d engine (using Open GL). Before I get started, I need to know what is the best language suitable for it. Also I will need some Open GL tutorials. And I do not plan on spending any money.

Share this post


Link to post
Share on other sites
Advertisement
You will seriously and honestly struggle to write an engine without an application/game in mind for it - all the best game/graphics engines were developed alongside a real game.

As for language, there isn't one that's best suited, nor one that's fastest (languages don't have a speed). There are languages that can do the job however.

Some commons ones: Python, C/C++, C#, Java.

More to the point, if you don't know how to program(?) and you don't know OpenGL then you have a meaty amount of learning to get through first before you can begin writing a graphical game. Take things a step at a time.

Share this post


Link to post
Share on other sites
Quote:
Original post by dmatter
You will seriously and honestly struggle to write an engine without an application/game in mind for it - all the best game/graphics engines were developed alongside a real game.

As for language, there isn't one that's best suited, nor one that's fastest (languages don't have a speed). There are languages that can do the job however.

Some commons ones: Python, C/C++, C#, Java.

More to the point, if you don't know how to program(?) and you don't know OpenGL then you have a meaty amount of learning to get through first before you can begin writing a graphical game. Take things a step at a time.


I know a little bit about programming but not much about Open GL. It seems that if I am to get serious about Open GL I am going to need some books (which aren't at my public library.) So I will need money (which I didn't plan on spending.) Nehe's tutorials are based on the apparently deprecated GLaux functions.

Share this post


Link to post
Share on other sites
Nehe's tutorials are based on the apparently deprecated GLaux functions.

You cannot have tutorials based on a set of auxiliary functions, the ideas and principals are the same, as well as probably 99% of the code. That being said Red Book and Blue Book all you need to know, and more, about OpenGL. OK, not all you need to know, but enough to get you started and then some. It doesn't seem to have any of what the OpenGL SuperBible calls the new testament, namely programmable pipelines, but I wouldn't worry about that. If you are going to shell out the cash, I recommend the aforementioned SuperBible.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!