bullet time in 3d games
hi
I have a question
How is a bullet time in 3d games?
and do is a just physics engine for this work
do is a tutorials or reference for runing bullet time in 3d game
simplest way is divide the time-step you provide to the physics engine's iteration function. e.g.
const float slowFactor = 0.25; // 25% speed
const float timeStep = GetEngine().getFrameDeltaTime();
// in your physics update/game loop..
GetEngine().getPhysics()->work( (isBulletTime) ? timeStep * slowFactor : timeStep );
const float slowFactor = 0.25; // 25% speed
const float timeStep = GetEngine().getFrameDeltaTime();
// in your physics update/game loop..
GetEngine().getPhysics()->work( (isBulletTime) ? timeStep * slowFactor : timeStep );
thanks
in max payne
i saw slowly sound effects (for example music or shoting gun)
and alteration graphics
how is a this work
in max payne
i saw slowly sound effects (for example music or shoting gun)
and alteration graphics
how is a this work
The Hz at which your speakers vibrate is slowed down by a certain factor (for example, 1 / 0.25) All you need to do is to load a sound file, make sure you make it a few times longer, and play it.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement