Jump to content
  • Advertisement
Sign in to follow this  
monachus

Music on an arcade game

This topic is 3773 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

(This question isn't about composition or anything related to the creation of sound, I thought Game Deign was a better category for it. The moderator can move it if they think otherwise) I am finishing an arcade game (SFCave/Jetman clone) and my brother is composing some music for it that will be great for the menus. Now I'm faced with the decision of adding the music to the game itself. I know how annoying the background music on arcade games can be. Lately when I play simple games downloaded from the Internet, I tend to just mute the sound. The music my brother is writing is an upbeat techno track, the kind that I would find very annoying. What is the best background music for an arcade game? Would it be better to leave the actual game without music and just add some sound effects? Do I leave the techno music with a low volume? Do I tell my brother to write another (more mellow) track for the game? Just write your opinions on arcade game music so I know what the general views are :). It may be that it's just me and everyone else loves loud techno music for arcade games.. Thanks!

Share this post


Link to post
Share on other sites
Advertisement
I agree about music often becoming very annoying and distracting. The best solution I can think of is make a range of tracks and cycle through them, or even better,let the user choose the track. Or if you can be bothered, I guess u could have a custom audio track feature =O

Share this post


Link to post
Share on other sites
I think upbeat musics are part of the arcade experience. I suggest reducing the volume to a level you find bearable or making it easy to mute the game, for example with an icon on the bottom right corner.

Share this post


Link to post
Share on other sites
Just add an option to mute the background tracks. Leave the sound effects at regular volume. Then the user can have winamp running and the OS will take care of mixing the sound effects over their tracks. Problem solved.

Share this post


Link to post
Share on other sites
Give the user as much control over sound options as you can. If I have the option to turn the music down I'll probably just do that rather than turn it off. I also prefer to be able to turn up the sound effects so they're quite a bit louder than the background music.

Share this post


Link to post
Share on other sites
Thanks a lot for the replies!
Already there are varied opinions. From 'annoying' to 'part of the arcade experience'.
I am going to go the lots-of-audio-options way.
Thanks again guys =)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!