Jump to content
  • Advertisement
Sign in to follow this  
Flame The Great

OpenGL Saving Shadow Map to file using C#

This topic is 3794 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Good evening. I'm planning to do a new project for a friend of mine, who plays Second Life. The project is a shadow map generator for models (which is now supported by Second Life dubbed as 'Sculpies'). I've seen the tutorials on how to do shadow mapping, but now I need a method to save this map to file. I've seen a previous thread on how to possibly grab the map (Search up 'OpenGL saving textures'), but when it came to explaining how to save it, it was somewhat not explained. On top of that, I'm using C# using the Tao Framework, so I unfortunately need a different method. I am willing to use other plug-ins to achieve the goal of the project. I know that I may be either having to find a way to read sculpt maps or to just have it open OBJ files. From that point, I want the shadow map to be cast, where I then save it to file in any format I can use (preferably BMP, PNG, or TGA). Can anyone assist me with this problem?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!