Jump to content
  • Advertisement
Sign in to follow this  
thyscorpion

virtools 4.1 drag and snap

This topic is 3794 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am new to 3d gaming and was scouting for a 3d engine to suite my needs. I found virtools 4.1 to be a nice option to explore further. Now a friend of mine has used virtools (try it out) and said he couldn't get virtools to drag-n-snap to objects. is that true? does virtools lack simple drag and snapping functionality. Eg: a puzzle where one has to snap correct object to similar shapes.. i was planning to make a 3d environment where pre school kids can pan the camera or change the cam angle al together (fly around) and also drag and snap object according to shapes.. can anyone confirm if all this would be possible in virtools? thanks a ton..

Share this post


Link to post
Share on other sites
Advertisement
I'm not sure if it comes with "drag-n-snap" functionality, but any functionality that is missing from Virtools you can easily add in yourself by using Virtools Scripting Language (VSL) code (or by writing your own plug-in in another language such as C++).

So yes, it is definitely possible - you may require some programming experience though.

Share this post


Link to post
Share on other sites
Quote:
Original post by Hodgman
I'm not sure if it comes with "drag-n-snap" functionality, but any functionality that is missing from Virtools you can easily add in yourself by using Virtools Scripting Language (VSL) code (or by writing your own plug-in in another language such as C++).

So yes, it is definitely possible - you may require some programming experience though.


hmm! well i do know C++ at an intermediate level. will give it a try then..
but all in all do u recommend Virtools for interactive games like the one i described above?
my main aim is also to have minimal programming so that my 3dmax guys can easily learn it and go ahead in it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!