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maximAL

stereoscopic rendering with software-pageflipping

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hi, i'm looking for a possibility to produce output for VR glasses without being bound to a graphics card supporting true stereo support. i have to render seperate images for the left and right eye with both images flipping after every vertical blank. of course, the problem is that there is no vblank interrupt (or is there?!). implementing this thing with timers and multiple threads seems pretty messy, foremost because timer and threading granularities aren't overly good either. there is this nice Stereoscopic Player that is actually able to produce suitable output without any hardware support (Software Pageflipping), so i guess it's possible somehow (although the player propably doens't use oGL). anyone got an idea on that?

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