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ToohrVyk

LiveCycle DS

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Adobe LiveCycle Data Services contains a java server known as Data Management Services, which can be used to manage data across several clients (propagating data wherever required, and handling conflicts) while maintaining a central server-side store. Though I suspect the underlying AMF protocol is too slow for real-time gaming, has anyone considered using LCDS and Flex (for instance embedded in an Adobe Air application) to easily create a multiplayer game? Conversely, are there middleware servers which support this type of data manipulation for other languages than java + Flex, and with better performance?

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One server that I'm aware of being used for actual products is the SmartFox.

It's probably not suitable for WoW killer, but for simple multi-player purposes it does the job.

And I haven't checked in a while, but I believe ClubPenguin's software is licensable (very possible I'm wrong).

And while not familiar with LCDS, the abundance of J2EE and Enterprise in presentation makes me believe they balance reliability over performance.

The Forms example also seems to make it look more like database forms, rather than real-time communication library.

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Torque Game Engine contains the Torque Networking Library (or at least parts of it), and does entity replication and all that, and is quite cheap to license. It uses two languages: C++ and TorqueScript. The graphics part of TGE might not be that good unless you pay for the Advanced version, and the code structure of the entire Engine has come under criticism several times, but it's cheap enough to check out for yourself.

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