Advertisement Jump to content
Sign in to follow this  

Visual Studio 2008: Building from the commandline

This topic is 3832 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

EDIT: I'm a retard. I took the wrong solution file which obviously doesn't contain a "v5 release" variant, because it's a solution with all project dependencies in it. Taking the correct solution file does make the project build properly. Thank you for your time, no need to reply :). I'm currently using the VS2008 built-in feature to build release builds of our application from the commandline, sign them and pack them into a setup. This works great if I want to build a Release or Debug version from the commandline. The arguments are like this: devenv "D:\Dp AutoBuild\DeskProto\DPToolsAndSetup.sln" /nologo /rebuild "release|%1" (%1 is either win32 or x64, depending on which build script is running) However, the weird thing is, we have various configurations, where none of them are called 'release' or 'debug'. We have a v5 release, v5 release trial and v5 release lite. If I use the 'release' switch, I get a v5 release build, which is fine until now. I also want to be able to build the lite and trial versions of our software using this process. So I figured it was just a matter of changing the rebuild arguments, but that doesn't work. No matter what I put there "v5 release lite|win32", I always get "Invalid Solution configuration". Any ideas what I'm doing wrong? I tried this commandline: devenv /rebuild "v5 release|win32" "D:\Dp AutoBuild\DeskProto\DPToolsAndSetup.sln" /project "DpKernel\DpKernel.vcproj" /projectconfig "v5 release|win32" /nologo but that one doesn't work. The available configurations are: v5 debug v5 debug lite v5 debug trial v5 release v5 release lite v5 release trial Toolmaker

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!