Displaying bitmaps with opengl?

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0 comments, last by Chappa 24 years, 4 months ago
Does anybody know (I'm sure someone does) how to blit a bitmap with opengl? Rendering a texture mapped quad is not what I'm looking for. I want total control over where the bitmap is placed on the screen. No stretching should be applied to the bitmap.
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You can use the glDrawPixels function to accomplish this and you use glRasterPos* to specify where on the screen it is rendered. You have just as much "total control" over where the bitmap is placed using this method as using a texture-mapped quad.

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