• Advertisement
Sign in to follow this  

Need help flipping a skinned mesh

This topic is 3465 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm writing a XNA MD5 library right now and I've almost got everything down, but I just noticed that the models are flipped about the X axis How the model should look: http://www.craigsniffen.com/testbot/blender.png How the model renders: http://www.craigsniffen.com/testbot/rendered.png The model is facing the negative Z axis and the positive Y axis is up. If this were a static model I could just negate the X component of the vertices' position values. I'm not sure how to handle the animation data. Each bone has a Vector 3 position and a Quarternion rotation, and every attempt I've made to flip these across the X axis has caused my animations to break. I know it's possible to just change the Projection matrix to a left handed one, but I'd really rather not have a library require a non-default handedness.

Share this post


Link to post
Share on other sites
Advertisement
Anyone? I'm literally at my wits end trying to get this to render right. Every transformation I try isn't right. Even the smallest suggestion could help.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement