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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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nsmadsen

Starting your career as a composer-sound designer (FAQ and answers)

58 posts in this topic

[quote name='BradyHearn' timestamp='1329945514' post='4915660']
Thanks Nathan, thats all great advice, Im glad we have people like you on this board. I've been working on the 'getting my stuff out there' part lately to good success, if you have a sec, let me know what you think of my presentation www.bradyhearn.com
[/quote]

Your music is quite good! I enjoyed it! A tip though - turn off the autoplay. It can make clients and browsers upset if their speakers are turned up then suddenly music blasts at them. Another helpful tip would be to set the starting volume to around 70%. This way the user can turn it up if they so wish. Nice gallery - perhaps add some captions? Looks like you got to work with live musicians - awesome! :)

Other than that - your website is clean and simple to use. That's a good thing!

Cheers,

Nate
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Thanks so much Nate, I took care of the autoplay issue and went over to a Soundcloud widget, which is nice because it isnt flash, so people can play my reels with ipads and iphones. Im not sure if they have a volume control on soundcloud, but thats a good idea too, since Ive been limiting my music to -0.1 dB, so it does come off as fairly loud. Also, over the past 2 weeks Ive had access to Lawrence Manchester's (howard shore's mixer) studio, so Ive taken the opportunity to to bounce every stem from my reel and remix in his studio after-hours, its made a big difference because I could actually hear clearly, both the high and low ends.

Thanks again Nate!

Regards,

Brady
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Really great advice all around - particularly the list of recommended reading near the beginning, Nate!

Feel free to listen to my current audioreels as linked in my signature. Would love any kind of feedback as I'm just starting out properly as a composer for video games and film :)
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This is a great post!! I am a beginning composer myself, and I would love for you to help! My passion for this is so strong! Great post again!
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I want to add my thanks for all of your advice Nate. I just landed my first paying job and am very excited. Everything on this site gave me a good foundation and reading Aaron Marks' book has been amazing. It has helped me every step of the way with getting this job, and now working on getting the contract ready. Thanks for suggesting this gem of a book! Edited by Bakuda
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Nice article! Just found out about this website and it already gave me some usefull information.

 

I have been playing games and making music for about 10 years and just realized i would like my music in a video game one day :)

 

This is a good place to start reading up on some stuff I am not yet familiar with.

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Hi, I like the article very much

 

I was googling a lot to find next steps for me but I wasn't able to find clear answer

so then I thought gamedev has great community lets ask them

that's basically how I got here and this topic is basically what I'm interested in so I didn't created another one.

 

Just to give more information about me I'm software engineer. I wouldn't say that I'm very skilled game developer but I'm highly skilled in coding

and I'm very passionate about game development.

I'm also playing guitar and composing simple music on it ( I'm good with blues improvisation :D ).

I don't see myself as performer but fact that I enjoy creating something new ( I mean anything ) give me most pleasure and enjoyment makes

me think that I should at least try myself in game music creation

but I'm nowhere right now. I'm reading articles about "game music creation" , "game sound engineering" .etc

also having fun in FL studio.

problem is that I don't even know what is the official name of game music creation if such name exists

I also don't have clear image how people create game music do they do it completely in DAW or do they records ?  ( probably depends on case ).

so I was wondering if anyone would be kind enough to provide some guidance ( links, videos .etc ) of

how people do it what they use and what knowledge they need

also it will be very useful if you provide resources for learning these stuff and also other suggestions will be priceless

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This was such a good read, thanks a lot Nathan and thanks to everyone else sharing their experience. I just ordered some of the books that were recommended but this thread alone gave me a lot to consider and reflect upon.

Cheers,

Patrick

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